﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace _2D
{
    abstract class Screen
    {
        private Vector2 position;
        private int _width;
        private int _height;

        public Screen()
        {            
        }

        public void Draw()
        {
        }        

        public abstract void Update()
        {
        }
    }
}
